Quick on his feet. Steady with his aim.
A powerful spread of sun arrows.
Solo play with bots · Keyboard, mouse or touch
Explore the Yamassee village, defend its harvest, and bring food home. This playable version uses computer-controlled teammates and rivals.
Move & lookWASD / arrows move. V switches overhead and first-person views. Click in first person to capture the mouse, then move the mouse to look. Escape releases the mouse and pauses. Touch: left joystick moves; drag the view to look.
Attack & toolsClick shoots or throws in the direction you face. Space / Attack auto-aims at a nearby rival. Shift sprints; release sprint to shoot. Right-click / AIM narrows your view. B / the weapon button cycles collected weapons. 1: original weapon, 2: tomahawk, 3: musket. F / the interaction button fishes, delivers food, or recovers a cache.
AbilitiesE / SPECIAL uses your hero’s unique power. Powers start ready; then recharge with hits or mango/palm fruit and wait for the 10-second cooldown. Q / SHIELD absorbs attacks for up to 3 seconds, with finite capacity and a 10-second cooldown. Excess damage passes through. Mist bypasses shields.
You and two teammates face three rivals. Collect fruit to add team points. Hold at least 10 points with a lead for 15 consecutive seconds to win. Losing the lead resets the countdown. The HUD shows the hold timer. If the 2-minute timer expires, the higher team score wins; equal scores draw.
Knockouts drop carried fruit and respawn after 3.5 seconds with full health and a brief protective shield. A knockout does not end this mode. The results screen explains which team won, why the match ended, and the final score. Play again starts another match.
Collecting an orange restores up to 450 HP; a mango 600; corn 700; palm fruit 350. Mangoes also charge SPECIAL; palm fruit charges SPECIAL and replenishes one shot or two musket reserve rounds. Health stops at your character’s maximum. The pickup message reports actual healing or HEALTH FULL.
Collected food is stored in your food bag. Press H / EAT FOOD when injured to consume one stored item and heal: corn first, then mango, orange, palm fruit, or fish (900 HP). Eating reduces food available to deliver. At full health your food stays in the bag. After 3.8 seconds without damage, health also regenerates.
Collect 3 oranges and 3 mangoes in one match for a bonus: up to 1,800 healing, a ready SPECIAL charge (cooldown still applies), and 3 extra team points in Fruit Grove.
Explore the huts, palm grove, and creek landings. Stand at a marked fishing spot and press F / FISH. Stay nearby for 2.2 seconds to catch a fish. Bring fruit or fish to the Village food hut and press F / FEED VILLAGE. Delivery empties the food bag, restores your health, and feeds the village. Deliver at least 8 food to complete the trail. Water is blocked; use the docks and hut doorways.
Choose Adventure to explore a separate, nonviolent story platformer with Sanute (pronounced “Sanuti”). Travel through seven Everglades chapters and carry an ember home. Reach the exit and meet that chapter’s bead OR patchwork requirement to unlock the next chapter. Reaching an unlocked goal automatically completes the chapter and starts an animated GOOD JOB! patchwork celebration; no E or Enter press is required. Each chapter has five patchwork pieces, a secret exit, a hidden bonus shelter, a midpoint checkpoint, and up to three stars. Gator Hole requires three sluice paddles to open a safe route.
A/D or arrows run. Hold Space / Up for a high jump, release for a short hop; jump from a wall to push away. S / Down stomps and bounces past obstacles. Hold G to glide after finding the cloak. E uses secret exits and paddles, talks to Mahlee or Tamaha, and rescues companions at checkpoints. O calls otter, H calls heron, and R recalls them. L toggles the lantern; dim it to pass mosquitoes quietly at night. Gamepad: left stick / D-pad move, A jump, B stomp, X glide, Y interact, left shoulder lantern, right shoulder otter, right trigger heron, left trigger recall. Transparent touch buttons offer the same actions.
Sweet sofkee restores a heart; the cloak glides, and the paddle speeds swimming. Find the magical talisman near the start of Village Edge before calling animal friends. Otter becomes available after Sawgrass Prairie and heron after Mangrove Maze. They appear only when summoned. Otter dives for underwater beads and clears tangled reeds; a nearby summoned heron gives one high jump before returning. Companions have three hearts: hazards and strong currents can hurt them. Recall them before their health runs out; a lost companion needs checkpoint rescue and rest. Yellow warnings precede lunges and water surges. Difficulty changes wildlife density, speed, and warning time. Mahlee and Tamaha offer small quests and sofkee rewards. Beads earned from new progress become currency for extra sofkee before a chapter. Weather and day/night change wind, water, and mosquito behavior. A fall or lost health returns Sanute to his checkpoint; collected items stay safe. Map progress, journal, settings, and midpoint progress save on this browser. Adventure plays the supplied Sa’nutee Adventure Song #1 with volume control, sound effects, difficulty, written guidance, reduced motion, and contrast settings.
One patchwork canoe sits on dry ground beside the creek dock. Use it as solid cover: arrows, musket shots, tomahawks, and charged Lock on hits cannot pass through its hull. Walk around it to change sides. It is permanent scenery and does not consume your fortress wall limit. This cover applies in solo and online rooms.
Aim at a visible enemy within 900 world units, then press L or tap LOCK. Your view changes to first person and follows that enemy for up to 4 seconds. Shoot during this window for one charged hit: computer rivals are defeated instantly; a human opponent takes 60% of their maximum health as damage. A weakened human can be knocked out and respawn normally. Shields absorb human-player damage, and respawn protection prevents locking onto a protected target.
Lock on recharges in 20 seconds. The camera returns to your previous view after the hit, timeout, knockout, or losing sight/range of the target. Walls block Lock on. Tap LOCK again or switch camera to cancel. Each activation gives one charged hit; the other players keep playing. Last Hero still follows its no-respawn rule.
Open Play with friends, create a 3 vs 3 or shared-village room, and send friends the room link or six-character code. Each room accepts up to 6 real players. The main PLAY button starts solo play with computer rivals.
A knockout returns only that player after 3.5 seconds. Leaving, pausing controls, or viewing the journal or leaderboard does not stop other players. Fruit Grove follows the GDD: hold at least 10 fruit with the lead for 15 seconds; after 2 minutes, more fruit wins and equal totals draw. That finishes the round, followed by a 10-second break and an automatic new round in the same room. Shared village has no fruit-based round ending.
The server saves lifetime points: food pickup 10, fish caught 15, food delivered 25 each, every complete 100 HP of attack damage 1, knockout 100, winning round 150. The top 10 ranks highest points, then knockouts to break ties. Only online points enter this leaderboard. Guest identity stays in the current browser tab; names are not verified accounts. Online attacks use the listed weapon damage; the 40% reduction applies to computer rivals in solo play.
Choose FREE or AUTO using the aiming icon. On desktop, point the mouse where you want to shoot; click fires and Space auto-aims. On phones in FREE mode, tap the scene to aim, then use Attack, or hold and drag Attack in your chosen direction. In first person, look with the mouse or drag the scene, then shoot along the crosshair. AIM / right-click narrows the first-person view.
Collect split-wood bundles: each adds 4 wood, carried up to 40. The hammer icon / G opens fortress placement. Tap clear ground in regular view; in first person, point toward clear ground and click to build ahead of you. A fortress costs 12 wood, has five wall sections and an open south gate. Each wall has 6,000 HP, blocks movement and shots from both sides, and breaks when its health runs out. Shoot through the gate. Water, huts, existing walls, flames, and characters cannot be built over. Up to four full fortresses can stand at once. Wood and fortresses reset for each match.
Players now take 40% less damage from rival attacks. Fire and mist still deal their full damage. Pratt is a free gunner with 6,200 HP, a starting musket, and Powder Volley: five 1,250-damage shots.
The creeks have animated ripples. Water stays blocked: use the docks to fish. Hut and food markers are transparent outlines on the ground; approach the food marker and press F / the basket button to deliver.
The central fire is a hazard. Standing within the flames drains 650 HP per second, applied as 325 HP every half-second. Move away when FIRE appears. Shields do not block fire; brief respawn protection still applies. At zero health, Fruit Grove and Village Trail return you after 3.5 seconds; Village Trail returns you safely to the village path. Last Hero has no respawn, and a Village Guard knockout ends the mission.
Secure the creek watch point for 8 seconds, defeat 3 patrol rivals, recover the supply cache with F, then defend the village for 25 seconds. Follow the objective list and minimap. Complete all four to win. Being knocked out or reaching the 5-minute mission limit ends the mission.
Outlast five rivals. Stay inside the shrinking mist boundary; the mist damages health. There are no respawns in this mode. If multiple heroes survive the 2-minute limit, remaining health as a percentage of maximum determines placement; a tie can share first place.
Tomahawk pickups automatically equip a throwing weapon: 1,700 damage per hit, 3 ready throws, approximately 510 range. Left-click throws it in either view. B cycles back; 1 selects your original weapon. Bows and tomahawks replenish ammunition over time. A musket deals 1,050 damage per hit, has 6 rounds and finite reserve ammo, and reloads with R / RELOAD in 1.6 seconds. Empty muskets reload automatically when reserve ammo remains.
Double-arrow pickups give bow users two arrows per trigger and 6 ready shots. Ammo pouches enable rapid fire, add reserve ammo, and expand the musket magazine to 12. Aim at a rival to see current HP and estimated hits to defeat. Misses, cover, shields, respawn protection, and healing affect the actual count. Bear paw estimates assume all projectiles land.
Sanutee fires a sun-arrow volley. Mahlee heals nearby allies and fires slowing water bolts. Nokusee has a knockback roar. Kowee pounces and strikes along the path. Master Vane casts a slowing ink storm. Warrior Tamaha fires spirit arrows. Select a hero to read its exact power and stats. Chief Hadjo is a locked cosmetic skin preview for Tamaha; purchasing is deferred.
Save a player name in the lobby. Names, victories and sound settings are remembered on this device. Tap the music icon to adjust Jungle Run battle music and sound-effect volume or mute. The welcome is text only and appears once when you first arrive during a visit. Public guest play is available; account sign-in does not sync game progress.
The Sanutee Village World design also describes companion dogs, a shared social hub and home plots, Clan War, Dog Trials, clans, seasons, reward baskets, and cosmetic progression. These are planned features and are not playable in this version. The design’s monetization principle is cosmetic-only: purchases should not increase combat power.